What do you mean by play to lose (PTL)?
PTL means doing /me'd fights and so on without rolls, you do not /roll to decide who wins, this is unrealistic and stupid.
How do you play to lose?
Let's use a scenario, two different ones, one with and one without PTL.
- Scenario one - No PTL
** CCA.C18.UNIFORM-DvL.324 runs into the alley.
** Jackson 'Dynamite' Boerson sees the DvL, and sneaks up on him from behind.
** CCA.C18.UNIFORM-DvL.324 notices the citizen.
** Jackson 'Dynamite' Boerson attempts to hit the DvL's face with a plank, knocking him out.
** Jackson 'Dynamite' Boerson has rolled 78 out of 100.
** CCA.C18.UNIFORM-DvL.324 has rolled 23 out of 100
** CCA.C18.UNIFORM-DvL.324 gets hit, and falls down, unconscious.
- Scenario two - PTL
** CCA.C18.UNIFORM-DvL.324 runs into the alley.
** Jackson 'Dynamite' Boerson sees the DvL, and sneaks up on him from behind.
** CCA.C18.UNIFORM-DvL.324 notices the citizen.
** Jackson 'Dynamite' Boerson attempts to hit the DvL's face with a plank, knocking him out.
** CCA.C18.UNIFORM-DvL.324 attempts to doge, but gets hit.
** CCA.C18.UNIFORM-DvL.324 steps backwards after getting hit, shaking his head.
** CCA.C18.UNIFORM-DvL.324 goes forwards, pulling his stunstick out
** Jackson 'Dynamite' Boerson drops his plank, and runs.
** CCA.C18.UNIFORM-DvL.324 radios in...
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As you can see in scenario two, the DvL did not have to fall down unconscious, he choose to get hit but becuse of his armor, he could also choose to avoid getting knocked out cold. In scenario one however, the DvL was suddenly hit, and had to roll. He lost, and had to get knocked unconscious, this did not lead to very much interesting roleplay as in scenario two.
How should you use PTL?
When you play to lose, the roleplay will become much more interesting and enjoyable, however - there are some factors to be taken into consideration.
1) You can not be invincible - play to lose means you choose to lose. You do a /me about what happens to you but be fair!
2) take all everything into consideration - enviroment, armor etc... I'll make a small list below.
3) Choose an interesting action! - This is not obligatory, but this will of course make things more fun, even tough it's not in your favor. Letting the citizen run off will result in a chase, possibly alarms and stuff if he's important enough. If you force him to stay, you will simply hit him and detain... you just rejected some fun roleplay.
Some factors
These factors are to be taken into consideration:
The enviroment - Are you in a trapped in a corner, is it raining, is it slippery?
The enemy - What is the enemy carrying? Armour, augmentation, steel mask (stop punching CPs in the face!) Is it several enemies, do they carry weapons? (Remember to look closely on the enemy player's description!)
Your state - Do you eat well, do you drink well, are you hungry, are you strong, are you fast, did you expect an attack, are you scared of the enemy, did something happend recently that may cause negative effects on you?
Common sense and other factors - All other factors and common sense must be taken into consideration to, and remember. If you willingly choose to lose the fight or a me, then you are an awesome-sauce person who is awesome and the other player thinks you are awesome becuse you are awesome. Refusing to lose the fight or the /me will make you look like an asshole and if the other player has a clear advantage he may contact an admin or demand /roll to be used... becuse you are an asshole.